Thursday, April 12, 2012

Fifa 12 Transfer Market - Suggestions (based on "bugs" from Fifa 11)

Currently in my 8th year in Career Mode, despite the mode being so dull and repetative. But now im about to hit a real brick wall - transfer market is nearly closed down. As you know, or those who dont know, players in Fifa 11 will be "too loyal to their clubs" after they have been there for 10 years. So, by 2018 summer most of the players who havent been traded by the in-game transfer system during the course of my CM will be "locked" in their team. That means ~75% of players are untradeable by now, maybe even more. And since there is no real player development in Fifa 11 im about to enter the last 1/3 of CM without any real prospect of strengthening my team. So a boring mode becomes even more boring!
EA, is it too much to ask for you to patch this small thing? Remove it or raise the loyal cap to 15 years! It really takes enjoyment out of the mode, alot!
Transfer Market suggestions for Fifa 12:
* Raise the "too loyal" restriction to 15 years. 10 years is wayy too little time, most players are "locked" in their teams by half-way through the 15 year CM!
* Reduce the "player has recently joined the club" restriction to 1 year (i believe its currently 1,5-2 years, and if im not mistaken cpu teams can override it by trading the player even if you are not able to. I have seen a player i have just looked at being traded between cpu teams the next day)
* Remove the "player has recently joined the club" restriction from players who are on loan spells.
3 very simple steps to "fix" the problems we have in current Transfer Market. I understand why those restrictions were put in place - to make it more realistic, but as it stands it has backfired hard and things are TOO restricted and limit alot of fun from the mode that should be all about scouting, developing and buying players!|||tbh i think the only restriction should be you shouldn't be allowed to sign a player who has moved clubs in the same transfer window, so you could sign him 6 months later but you would have less chance since he has only recently moved clubs. But you should still be able to, for example Robbie Keane went back to Spurs 6 months after signing for Liverpool because he flopped so badly.

Also they should have some nationality system, for instance the majority of english players won't be transferred outside of Britain. Someone else mentioned a system which could make it more realistic:
Each season the percentage of each nationality in a team is calculated
So in an english club, there might in a squad of 30 players, 10 are English, 6 are Spanish, 5 are French, 3 are Welsh, 3 are Scottish, 2 Dutch and 1 is Brazilian. So when they are looking at 7 players around equal quality, there will be a 30% chance they will sign the English dude, 20% they sign the Spanish dude, 17% they will sign the French, 10% the Welsh, 10% the Scot, then the minority will be classed as 'other', in this case the Dutch and Brazilian, so there will be a 10% chance they sign a player from another nationality (not just brazilian or dutch)
Hopefully someone gets what I mean because I'm baffled why this doesnt add up to 100%.
So basically it is just trying to fit the trend of clubs, and won't necessarily overrule factors such as quality, position or value. Also because it is calculated every season, over time the proportion of players from each nationality will change. This system could also be applied the Youth policy of each club, so like how many players in the First 11 and Bench will affect whether teams prefer to grow or buy talent.

And another thing, I'd like to see at least 2 transfers IN and OUT from each club per year, plus players' values or prices changing according to form. Additionally players' ratings should change when they move club or league, as it's hard to judge a player when he's playing in a much worse league.|||Man, the evidence just keeps piling up showing how poorly CM was conceived, designed, and implemented.
Kudos to you for having the patience and dedication to make it eight seasons - I've yet to complete three consecutive years in one CM without starting over, for one reason or another.|||i got past 2 seasons then ended up simulating the next 5|||Great suggestions there Xabi.
BTW i toyed around with it a little bit and i discovered an intresting workaround for the problem. Start from the Fifa lobby and go to team management - take a player, for example i tried it with Schweinsteiger, as he is unavailable for a transfer at the start of a CM because he is "too loyal". Now, release him to Free Agents pool, then go and assign him back to Bayern. Went and started up a fresh CM and voila - "This player is unable to move because he has recently joined the club". In other words you can manually reset the 10 year loyality clause for certain players you plan to buy before you start your CM or you can take a couple of hours and release, re-sign most major players/teams in Fifa, save the squads file for later re-use and you can get a little bit different experience out of your CM.
Guess that's the only way since EA will never patch this in a million years anyway. Hope they take my suggestion and do not restrict the transfer market so heavily for Fifa12.
EDIT: Oh yeah, im now in my 9th season. Hilarious stuff - only player aged 17-25 rated 80+OVR is Vidic's regen. All young talented players seem to have vanished from the world in 10 years. Way to go, EA!|||A couple of more things.
1. In my first post i forgot another very annoying restriction - players who are old and "plan to retire very soon". But they dont. Basically, its impossible to sign a player who is 33+(?) as they always reply that they are planning to retire. But i have seen them carry on playing for 5-6 years after that. Another needless restriciton and one that particulary does not represent real life. Older players often move around in the final years of their playing careers for 1-2 year deals or pay-as-you-play contracts.
2. Also, there's another thing that grinds my gears about the Transfer Market. Its player valuation. For example, i buy a player for 9 mil and instantly he is showing as 6mil if you want to sell him. That kind of goes against the logic. I JUST payed 9mil for him, why is he valued at 6? I understand that if a season pases by and he has not played well and all price tags get reevaluated for next season, but how come i lose 3mil instantly?
3. Loaned In players - whenever i loan a player for a year i lose all the wage i spent on him. I never get it back again after the deal ends. Fix it.
4. Ability to set price tags for my players. Really goes without a saying that i should be able to set price tags for my own players. Valuation should be there, yes, but once i enter him to the market i want to set the price im asking. Either giving him away a bit cheaper and thus getting an offer much quicker or pricing him higher up and waiting for someone to take the bite.
5. Players retiring - Players retire without any notification prior so you have no way to plan ahead, plus they retire in the middle of their contracts! I just had a player retire on me when he had 2 years left. Also, alot of players carry on playing into very high ages, while normally people retire around 34-36 in Fifa its perfectly normal that there's a bunch of 40+ year olds and ALOT of 35+ year olds.|||Not alot of feedback, but ill bump it in hope that someone from EA reads my concerns. I have now completed about 30 full seasons of CM in Fifa and i think i have some ground to comment on things.|||I agree with everything here, its ridiculous.
1 other bug, its impossible to sell a player worth more than around £20m. They sell very very ocasionally, but anyone worth £25m+ just doesn't sell full stop, you get no offers for them.
If you have a career at Barca and put Messi up for Sale noone makes an offer, in real life every club around the world would want him. And teams with a lot of money would definitely put in bids, like man city, man utd, chelsea etc.|||


I agree with everything here, its ridiculous.
1 other bug, its impossible to sell a player worth more than around £20m. They sell very very ocasionally, but anyone worth £25m+ just doesn't sell full stop, you get no offers for them.
If you have a career at Barca and put Messi up for Sale noone makes an offer, in real life every club around the world would want him. And teams with a lot of money would definitely put in bids, like man city, man utd, chelsea etc.

Yeah that's true - another "bug". And actually the price is much lower than 20mil. I spent about 3 hours the other day trying to sell Diaby and Walcott from my Nottingham Forest team for 10.6m and 16.3m respectively. No hope. Absolutely no hope of anyone wanting to buy. I kept loading my "template" save and doing the transfer window part over and over again ... not a single bid. Really frustrating. Buying players in CM basically means you have to get your decision right on the first try, if anyone flops or doesnt suit your style you cant get rid of him.
And another issue with Transfer Market is teams buying for the sake of buying and not because they need specific players for specific spots in their team to improve them. There's just no logic in cpu controlled transfers. For example i often see teams selling and buying defenders - alot of them get shuffled around. But midfielders and forwards stay put for years. Its not unusual to see a team making 3 signings for the same spots at the same time. Transfers should happen for a reason - a player would improve the team for example.|||Well I succesfully sold Defoe for £20m..... to Barcelona. Why on earth would Barcelona want him.
Also in my season as a lower league club I saw spurs sell Defoe and buy Zamora, again, not gonna happen.|||these are all 100% correct.
It's such a shame, on previous versions of FIFA I have played MMode for years, but in FIFA11 I have lost intrest by year 2 or 3. What started as hollow mode was left completely ruined by broken player growth and a transfer market that doesn't work correctly.|||I have a few more "bugs" or poor coding that should be fixed.
* When you try to sell a player, it sometimes gives you a message where it says that team who wanted to buy this player is short of funds. It still gives you the money and wages of that player but the player wont leave your club. Ofcourse its a nice way of "cheating" some money for yourself, but its kinds ... non realistic and should be looked at.
* Another one is intresting - when you play Player-Manager and switch to Manager only then your new club will have a wage budget of your old team. I tested this multiple times with multiple clubs - it always took my personal wage budget along with me. Altough in offer selection page it shows a totally different amount of wage budget being available to you.
I should really make a complete list with all these bugs and poor coding. I hope EA fixes all of these problems for Fifa 12.|||I agree with all of the prevoius points. Another thing, is the fact that players have no say on whether they want to stay or leave, that's just unrealistic.
I also hate how salaries and values don't go down on deadline day. If clubs want to get rid of players then they just give them away.
This last thing really REALLY annoys me off: TRANSFERS SHOULDN'T TAKE 8 YEARS TO GO THROUGH! If on deadline day you realise you need a player then you have to wait until either January or the Summer...|||Btw:
It's almost impossible to sell an expensive player.
Why not make us pick our own price for selling a player?
E.g.:
I have kaka @ real madrid and put him for sell, but no1 wants to buy him because he's too expensive.
Let me be able to drop his transfer fee to a reasonable price so that there will be clubs that buy him.
|||It would be great to have unlimited variability in the transfer market. By this I mean:
1) Being allowed to include players in transfers (happens all the time)
2) Be allowed to set the price of your players (as managers do)
3) Make big money teams much more aggressive. If I put an Iniesta or Xavi on the block, I expect to get bids from Europe's richest. If useless Torres can fetch 50+ million Euros, how do proven superstars who are commodities, go without bids?
4) Have the computer set realistic prices for their players. How can a young, 75+ rated player be worth less than $15 million? If you've got Palmero asking for 50 Million EUROs for Pastore and he's only worth a 1/3 in a VIDEO game, something's wrong.

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